RSVSR How to Finish Furtive Meetings in Arc Raiders

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Furtive Meetings is the kind of Shani contract that turns a normal Stella Montis run into a nerves test. It's not enough to know where the clues are. You've got to tag every location in one life, then leave with the intel. Mess up once and you're back to square one. That's why a clean route matters more here than fancy gear, though plenty of players still load up on ARC Raiders Items before trying it just to give themselves a bit more breathing room when the map gets ugly.

Start at Medical Research

The first stop is in Medical Research, down in the southwest section. Look for the staircase you're meant to use as your landmark, then check the ground floor beneath it. You'll notice graffiti and pale markings near the base. That's your first interaction. Don't overthink it. Hit the prompt and move. This area attracts trouble all the time, and not just from ARC patrols. Players know people have to pass through here for contracts, so they sit on angles and wait. If you linger, you're basically volunteering to get jumped. Keep your weapon ready, stay close to cover, and leave the room the second the evidence is logged.

Move through Robotic Sandbox B

After that, cut east toward the ventilation corridor in Robotic Sandbox B. It sits along the route that leads toward the Seed Vault, so the path makes sense if you're trying to stay efficient. The clue here is easier to miss than the first one. It's usually tucked near a vent shaft, close to stacked crates or wall clutter, and the game doesn't exactly scream at you to look there. You've got to slow down for a second and sweep the corners until the interaction prompt pops. The good news is this section is often quieter. The bad news is that if ARCs do spot you, those narrow corridors can trap you fast. There's not much room to recover once things go sideways.

Grab the intel at the stair junction

Your third stop is the staircase link between the Cultural Archives and the Seed Vault. Head all the way to the bottom. You should see the last bit of graffiti near the junction, and that final interaction gives you the actual quest item, the Secret Meeting Info. This is where a lot of runs fall apart, because the location is a choke point and everyone seems to rotate through it sooner or later. Don't treat the pickup like the finish line. It isn't. Once the intel is in your inventory, the raid gets even more tense, since now you've got something worth losing.

Getting out without throwing the run

If you've got a Safe Pocket, use it right away. That one move can save a lot of swearing later. Most people are tempted to extract near the Seed Vault because it's close, but close doesn't mean smart. That side of the map often turns into a mess of heavy ARCs, third-party fights, and players waiting for easy kills. A longer, quieter exit is usually the better play. Be patient, cut noise where you can, and don't take fights you don't need. If you want to prep better for hard contracts like this, a lot of players check RSVSR for game items and currency support, then focus on learning safer rotations instead of forcing bad runs.

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